Oddments of High Unimportance


Prototyping; GUIdebook

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Found some interesting or otherwise time-passable things on the web related to prototyping and our discussion on Wednesday. A List Apart runs deep-dish articles on web design. This article shows how paper is good for tabbed interfaces, widgets, and usability testing. He also suggests keeping a glue stick handy.

Pen-based low-fi vs hi-fi; use while keeping the above paper prototypes in mind.

A neat idea if you want to keep your prototypes looking rough.

This is a really good post that links to Napkin and other sources to express what we heard in class, namely, the more "done" the prototype looks, the more finished the client expects the entire application it to.

The SILK project grew out of someone's dissertation research. The current public release of Denim runs on Mac, Win, and *nix.

Referred to in the List Apart article, this is a neat site that shows the evolution of OS and application GUIs from their inception to today. It has sections for splash screens, icons, the tutorials that were included to help us learn how to click with a mouse, and a timeline showing the slow progress of GUIs from the Lisa and GEOS on up to Leopard. The site appears to have run out of gas around 2005 or so. I have personal experience of GEOS (Commodore 64 & PC), Amiga, DOS 3-5, Windows 3.x, Mac (mid-80s-early 90s), and OS/2.